CodeBase - Audio Keyboard

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Category: Sound / Music

Version: 1.0

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Information

Uploaded: 24th Nov 2004 08:43

Modified: 24th Nov 2004 08:56

Author:  Anonymous Coder

Summary

Basically, the program mocks and modifies any .wav file found on your system. You can copy .wav files into the program's folder, or surf straight from the program. You can load up to 4 individual tracks which are controlled by the 4 unique key rows on your keyboard (see screen shot). You can further adjust the speed pitch for all tracks simultaneously. After you have found the sound or sound-mix you are looking for, you can then play, record, and playback your new modified creation. Upon instruction, the recording will always be saved in the program's folder so you'll know exactly where it's at. Then you can grab it, rename it, and load it into another audio program of your preference for further tweaking, or use it "as is" in your game project without having to add more extra code to your project for one sound since you've already manipulated it. You can also recycle the recorded .wav into one of the other tracks and manipulate it further, if you wish. Although I didn't mean for this program to be an actual synthesized keyboard, my youngest son plays it like one.

Full Description

Another great thing about the Audio Keyboard is this... whenever you have trouble finding sound media that doesn't quite match what you need, you can always load one that's closest to what you're looking for and re-adjust it to fit your criteria. Let's say you have a monster game and the monster is supposed to burp after eating something, but you can't find a burp effect quick enough to fit the monster's size or gusto like character... Try loading 4 instant tracks of your own burp, scale pitch them down, and play all 4 versions of them at the same time, record, save, move to game folder, re-load, and test... Another example would be... You have found an explosion effect, but it's sound doesn't play long, nor deep enough to fit what you're working on. No problem there, just load it into the Audio Keyboard, adjust the scale multiplier, "type out" a few tunes with it 'til you find it, record, save, and test... And as my son has pointed out to me, if you time your key strikes right, you could build an actual music .wav slowly, then speed it up later by recycling the previous recording.

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