CodeBase - Set Camera FOV using x and y values

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Category: Camera

Version: 1.0

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Information

Uploaded: 23rd Sep 2007 21:15

Modified: 23rd Sep 2007 21:23

Author:  Plystire

Summary

Using this function you can set the FOV of any camera using two angles for x and y.

Full Description

It is important to understand the parameters passed into this function:<br /> <br /> Camnum - Number of the camera you wish to alter the FOV for<br /> XAngle# - The X Angle (Horizontal) that you want the FOV to be changed to<br /> YAngle# - The Y Angle (Vertical) that you want the FOV to be changed to<br /> DX# - The Width of the camera's resolution (Or width of a plane that the camera's image is being textured on to)<br /> DY# - The Height of the camera's resolution (Or height of a plane that the camera's image is being textured on to)<br /> D# - This is the &quot;Near&quot; value of the camera's range, defaulted at 1 or changed by the function &quot;Set Camera Range&quot;<br /> <br /> Using the parameters, the &quot;Set Camera FOV&quot; and &quot;Set Camera Aspect&quot; functions are used together to provide the appearance of a new FOV that is based upon two different (or same, even though it would be pointless, since the &quot;Set Camera FOV&quot; function will do that anyway) angles.<br /> <br /> <br /> ~PlystirE~

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