CodeBase - Sliding Collision - AKA BSP Collision
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Category: Collision
Version: 1.0
Information
Uploaded: 4th May 2004 23:31
Modified: 4th May 2004 23:32
Author: watermark
Summary
Very simple sliding collision. This code only works for objects directly on the x and z axis, meaning rotated objects wont work correctly.
Full Description
Very simple sliding collision. This code only works for objects directly on the x and z axis, meaning rotated objects or round objects wont work correctly. But hay, this is DBC...I only have but so much to work with. Obviously the movement code is nearly a copy and paste from the "monster hunt" tutorial, I liked the way it worked and it makes this easier to understand. Focus on the foreshadow object and the subroutine at the end and where the sub is called. This is surprisingly simple, but for some reason I kept trying to be complicated.
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