CodeBase - multiplayer project 3D Multiplayer House
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Category: Multiplayer
Version: 1.0
Information
Uploaded: 24th Oct 2006 16:31
Modified: 24th Oct 2006 17:14
Author: Nigel _Okgo
Summary
although this project is incomplete, you may find the code useful for your own multiplayer online projects.... there are also some rem statements in the code that you may find useful.... in the media folder is a program used for detecting your ip address if you don't already know what it is, in case you would like to set up your own server....
Full Description
using 3D Home Design, 3D Studio, and a few other applications for converting 3D objects from buildings into .X Model format, you can include your own buildings in a multiplayer online project.... eventually, the camera and the code may be altered to follow the characters on screen as they move around although at the moment the walk around movements are only rem statemented in the code so they may need altering and eventually collision detection may need to be included as to detect the object that the characters are standing on and to remain above ground level....<br /> <br /> some ideas for collision detection include,<br /> for example stairs or walls, to tell the code not to go above a certain height above the current height level of the ground except it's for stairs or a piece of furniture and to not walk for example into a wall and then end up on the roof of the building.... if the character's collision detection collides with a wall, the character may be relocated to the previous recorded position so as to not walk through the walls....<br /> <br /> also, another idea is that sometimes X. building models do not include all of the textures when converted from a 3D converter 3DS Format to .X for example and then into DB and sometimes 3DS Objects have failed to load and .X Format objects seem much more reliable, so it may be useful to include a texture editor within the code for texturing 3D .X Object limbs and keeping the textures stored on file for loading the 3D .X building model into DB from the code and texturing the .X building models from within the code instead....<br /> <br /> although the code is incomplete, here is the some of the code from the project that i've been working on.... you may need to include your own .x building models....
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