CodeBase - Very slow/very basic 2D sprite basced pacman clone.

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Category: 2D

Version: 1.0

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Information

Uploaded: 11th Sep 2003 09:38

Modified: 1st Jan 1970 01:00

Author:  Chesh

Summary

*Very* basic pacman clone, poor frame rate.

Full Description

This is my first attempt at game creation with DarkBASIC. It's entirely sprite based and uses the most basic of commands. The maze is made from a tiled set of sprites. Turning the right angle corners doesn't work exactly like pacman (because the collision is based on the sprite and pacman is round you can get caught on corners!) The ghost moves in random directions and doesn't obey the collision of the maze.. it wouldn't make a great pacman game either because I drew the sprites too big to start with :) Any recommendations on how to improve/where I should go next (especially if anyone can tell me anything about how to use sprites better to improve the frame rate) would be greatly appreciated!!<br /> <br /> (sprite bank is contained in attached zip file compressed .bmp)

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