CodeBase - Character Jumping Routine
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Category: Math / Physics
Version: 1.0
Information
Uploaded: 25th Jan 2004 23:12
Modified: 25th Jan 2004 23:20
Author: JHA
Summary
Shows how to make your 2D or 3D character(s) Jump. Currently only supports 2D Trig Calculations for X and Y axis.
Full Description
Shows how to make your 2D / 3D character(s) Jump. Currently only supports 2D Trig Calculations for the X and Y axis though. Good for Platform type games. No media required. It simply creates a Sphere object for controlling. It would be easy to incorporate your own objects.<br /> <br /> If someone could modify this to incorporate the Z axis, I would be very greatful.<br /> <br /> Code was adapted from Ultimate AMOS book, for the Amiga, written by Jason Holborn. (C)1993. Code adapted by Joe Austin, (c) 2004.
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