CodeBase - DarkAI test example in C++ with sparky's collision
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Category: Collision
Version: 1.0
Information
Uploaded: 16th Jan 2011 08:16
Modified: 1st Jan 1970 01:00
Author: Anonymous Coder
Summary
Simple implementation of the darkAI engine to test its functionality. Includes friendly AI that follow player and enemy AI which patrol the stage. AI's will engage when in contact.
Full Description
DarkAI test application<br /> <br /> Summary<br /> Simple example of the DarkAI engine in C++.<br /> <br /> Full project download<br /> http://www.mediafire.com/file/gmwmyrow1dd/AITest2.zip<br /> <br /> Contains:<br /> EnemyAI that follow a set patrol path unless they spot or hear the player. If heard they<br /> will search for the player and engage them directly when found.<br /> <br /> FriendlyAI follows the player when [F] is pressed or will hold when [H] is pressed.<br /> FriendlyAI will fire at the enemy agents when in range.<br /> <br /> Sparky's collision is used on the player to navigate the test stage. The player can jump<br /> with the space key.<br /> <br /> <br /> ===================================================================================<br /> ===================================================================================<br /> Class List:<br /> Main.cpp<br /> Game.cpp<br /> friendlyBase.cpp<br /> enemyBase.cpp<br /> player.cpp<br /> <br /> header files:<br /> Game.h<br /> friendlyBase.h<br /> enemyBase.h<br /> player.h<br /> <br /> Additonal includes:<br /> DarkAI.h<br /> SC_Collision.h<br /> <br />
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