CodeBase - A* Path Finder Algorythm

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Category: Math / Physics

Version: 1.0

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Information

Uploaded: 2nd Jun 2004 12:52

Modified: 1st Jan 1970 01:00

Author:  PantheR RIP

Summary

This one will find optimal path on a tiled matrix

Full Description

Project created by Alexander aka Panther<br /> Email: panthernet@mail.ru ICQ: 7657870<br /> Some basic info about A* algorythm:<br /> It is designed to work on a coordinate grid (tiled matrix in our case).<br /> So we start search from some Start tile abd store next tile in the array. Also we<br /> store 'Cost' of the tile (each tile can be set to have different pass priority<br /> during path search process) and finally 'Weight Function' of the tile (wich uses<br /> 'Cost' value and used to determine final tile passage priority). And so on till<br /> bound tiles array is empty

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