CodeBase - Using Catmull Rom Splines
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Category: 3D Maths
Version: 1.0
Information
Uploaded: 19th Apr 2004 10:48
Modified: 12th May 2004 14:14
Author: Hamish McHaggis
Summary
This is a demontration of how to use vector2 commands to create a smooth curve between 2D points, using catmull rom splines.
Full Description
This is a demontration of how to use vector2 commands to create a smooth curve between 2D points, using catmull rom splines. Catmull rom splines use 4 control points, but by stringing lots together you can get a long smooth curve between points.<br /> <br /> The same can be done with vector3, just use 3D coords not 2D ones.
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