CodeBase - Snooker / Pool / Billiards Physics
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Category: Math / Physics
Version: 1.0
Information
Uploaded: 28th Jan 2004 15:59
Modified: 1st Jan 1970 01:00
Author: Hamish McHaggis
Summary
Shows how to do realistic collision between billiard balls.
Full Description
Uses triganometry to bounce and speed up and slow down the balls as they fly around the table. Also works with the balls in close range like in a break. Turn the variable "numSteps" up if you find the balls dancing around each other (this would happen if you turned the speed up too much).
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