CodeBase - Automatic Emitter Placement - DBPro & Cloth/Particles Expansion Pack
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Category: Basic 3D
Version: 1.0
Information
Uploaded: 27th May 2006 12:30
Modified: 1st Jan 1970 01:00
Author: Carolina South
Summary
This code is a function that will take a model created in 3D World Studio (or maybe another modeling package that supports entities - I haven't tested with any others yet) and automatically create emitters whereever a 'playerstart' entity is located within the model.
Full Description
` This Code Is To Save A Lot Of Time Trying To Position Emitters At The<br /> ` Locations You Want Them In Your 3D World Studio Models<br /> <br /> ` This Code Requires TGC's Cloth/Particles Expansion Pack<br /> ` This Code Rquires A Model Made in 3D World Studio and Exported As A LightMapped .DBO File<br /> ` Or A Model That Has Limbs Labeled As 'playerstart'<br /> <br /> ` Model Contruction Instructions:<br /> ` Make A Model In 3D World Studio, Place PlayerStart Entities At Each Location You<br /> ` Want An Emitter To Be Created At. Lightmap The Model (For Good Looks).<br /> ` Export The Model As A .DBO<br /> <br /> ` You Can Use Your Own Entity Names If 3DWS Supports Them<br /> ` Change 'playerstart' Code Where Appropriate If Using Your Own Entities.<br />
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