CodeBase - Pixel perfect sprite collision using alpha
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Category: Sprite
Version: 2.0
Information
Uploaded: 17th Sep 2003 13:34
Modified: 13th Apr 2007 17:34
Author: IanM
Summary
Pixel perfect sprite collision using the alpha value
Full Description
This sprite collision routine is pixel perfect. It only works with sprites that have not been rotated or scaled, and only if they are using 32 bit and have not have their texture coordinates changed ... still, it covers what most people do with sprites :)<br /> <br /> Now includes a correction for offsets, and the ability to specify a minimum alpha level to be considered for collision.
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