CodeBase - Advanced 3D Trails

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Category: 3D Effects

Version: 2

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Information

Uploaded: 31st Jan 2005 13:41

Modified: 22nd Mar 2010 10:40

Author:  Mobiius

Summary

Code to create a 3D trail effect (useful for space ship engines, 3D Bang Bang! games, weapon shots, screen-savers and heaps more!) For free, From Me, For You!

Full Description

Comments: This Program Details The Useage Of My Cool Looking Advanced Trails.<br /> It Uses Two Commands Which Are Located In The Trail.Dba File.<br /> Those two Commands Are:<br /> <br /> PrepareTrail(TrailNumber, FlareTexturePath$)<br /> Trail(TrailNumber, XPos, YPos, ZPos, XAng, YAng, ZAng, XOffset, YOffset, ZOffset)<br /> <br /> Here Is The Syntax Of The Commands.<br /> <br /> PrepareTrail.<br /> Each trail uses 10 plain objects, ghosted, and textured with<br /> FlareTexturePath$.<br /> TrailNumber is a number you use to identify the trail<br /> <br /> You can call the PrepareTrail function many times as it automatically picks empty<br /> objects for the trails<br /> <br /> Trail.<br /> TrailNumber is the number you chose to identify the trail<br /> XPos is the X Position of the base object<br /> YPos is the Y Position of the base object<br /> ZPos is the Z Position of the base object<br /> XAng is the X Angle of the base object<br /> YAng is the Y Angle of the base object<br /> ZAng is the Z Angle of the base object<br /> XOffset is the X Offset of the base object<br /> YOffset is the Y Offset of the base object<br /> ZOffset is the Z Offset of the base object

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