CodeBase - BumpReflectHLSL shader in DBPro
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Category: Pixel / Vertex Shaders
Version: 1.0
Information
Uploaded: 1st Apr 2004 14:12
Modified: 1st Apr 2004 14:42
Author: Neophyte
Summary
This is the BumpReflectHLSL shader with the DBPro source to run it. You'll need to get the required media from FX Composer. http://developer.nvidia.com/object/fx_composer_home.html The media required is default_bump_normal.dds and nvlobby_cube_mipmap.dds.
Full Description
This is the source to the shader tutorial entitled THE FX FILE FORMAT - PART ONE - BUMPREFLECTHLSL SHADER IN DBPRO. It contains the shader along with some DBPro source to run it.<br /> <br /> You can just unzip the file and open up the source and hit F5. If you card is capable of running the effect you should see a well lit sphere rotating on the screen.<br />
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