CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
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CodeBase Description | Category | |
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This generates an html file and uploads it to your web server via FTP get the complete packade "Server status.rar (103586 bytes)" You find it under source Modify it to fit your needs... //Martin ZTEALMAX® Version: 1.0
Created: 14th Jan 2005 09:23
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Complete Applications | |
This code will show you how to set the properties of a matrix with ease. Version: 1.0
Created: 10th Jan 2005 09:26
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Basic 3D | |
A neat little water effect on a matrix. Version: 1.0
Created: 9th Jan 2005 16:49
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Animation | |
A simple password protection program with a UI Version: 1.0
Created: 9th Jan 2005 15:13
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Miscellaneous | |
the very basic how to make rpg game Version: 1.0
Created: 8th Jan 2005 06:37
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Complete Applications | |
This is a Character Collision code that stops your character from going through blocks and walls etc. Version: 0.9.1a
Created: 7th Jan 2005 09:52
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3D Effects | |
Reads and draws tiles from the RPGToolkit's tileset file format. Version: 1.0
Created: 6th Jan 2005 13:36
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Functions | |
This code makes a line on the screen (very basic) Version: 0.001
Created: 6th Jan 2005 10:37
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Demos | |
Imagem 3D como cenario Version: Polyg--
Created: 5th Jan 2005 13:50
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3D Effects | |
Various functions in 2D with a 3Deffect of manipulating strings(especially 3Deffects). Version: 1.0
Created: 5th Jan 2005 10:01
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2D Effects | |
How to walk on matrix i think is it ...... Version: 1.0
Created: 4th Jan 2005 19:15
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Complete Applications | |
A Uniqe Binary editor. Version: 1.0
Created: 3rd Jan 2005 18:13
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Complete Applications | |
A Text Based Arcade Racer Game. Version: 1.0
Created: 2nd Jan 2005 18:51
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2D | |
A bouncing ball. It's not much, but maybe it can help... Version: 1.0
Created: 2nd Jan 2005 04:32
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3D Maths | |
water effect using shader for realistic look Version: 1.0
Created: 2nd Jan 2005 01:08
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Complete Applications | |
A function I wrote to draw a box. I was tired of writing extra code to be sure the first coordinates where smaller then the second... Version: 1.0
Created: 1st Jan 2005 13:37
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Complete Applications | |
Do you want access to TextBoxes? Heres some TextBox Functions, All Sprite Based... Enjoy MSon648@Hotmail.Com Version: 1.0
Created: 31st Dec 2004 16:47
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Input / Output | |
Autonomous Win-Based Menus Version: 1.0b
Created: 30th Dec 2004 20:47
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Input / Output | |
Simple viewer for 3d.x objects Version: 0.00.001
Created: 30th Dec 2004 16:11
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Functions | |
rem color rgb backdrop function colciel(r,g,b) color backdrop rgb(r,g,b) endfunction function fog(r,g,b,dist) fog on fog color rgb(r,g,b) fog distance dist endfunction rem faire object 3d+col+pos+col100rot function box(nbr,x,y,z,r,g,b,x#,y#,z#,cx1#,cy1#,cz1#,cx2#,cy2#,cz2#,rot) make object box nbr,x,y,z color object nbr,rgb(r,g,b) position object nbr,x#,y#,z# make object collision box nbr,cx1#,cy1#,cz1#,cx2#,cy2#,cz2#,rot endfunction rem faire object 3d+col+pos+col100rot function boxrac(nbr,x,y,z,r,g,b,x#,y#,z#,text) make object box nbr,x,y,z color object nbr,rgb(r,g,b) texture object nbr,text position object nbr,x#,y#,z# make object collision box nbr,object size x(nbr)/2.0*-1,object size y(nbr)/2.0*-1,object size z(nbr)/2.0*-1,object size x(nbr)/2.0,object size y(nbr)/2.0,object size z(nbr)/2.0,0 endfunction rem faire object 3d+col+pos function box100col(nbr,x,y,z,r,g,b,x#,y#,z#) make object box nbr,x,y,z color object nbr,rgb(r,g,b) position object nbr,x#,y#,z# endfunction rem ciel spherique function sphere(nbr,rayon,r,g,b,x#,y#,z#,tr) make object sphere nbr,rayon set object nbr,1,1,0,1,1,0,1 color object nbr,rgb(r,g,b) position object nbr,x#,y#,z# if tr=1 ghost object on nbr endif endfunction function arbre(nbr,x,y,z,r,g,b,x1#,y1#,z1#,sbr,gd,sr,sg,sb,sx,sy,sz) if image exist(101)=0 then load image "troncAr.bmp",101 if image exist(102)=0 then load image "feuilleAr.bmp",102 make object box nbr,x,y,z color object nbr,rgb(r,g,b) position object nbr,x1#,y1#,z1# make object collision box nbr,object size x(nbr)/2.0*-1,object size y(nbr)/2.0*-1,object size z(nbr)/2.0*-1,object size x(nbr)/2.0,object size y(nbr)/2.0,object size z(nbr)/2.0,0 texture object nbr,101 make object sphere sbr,gd color object sbr,rgb(sr,sg,sb) position object sbr,x1#,y1#+y/2,z1# scale object sbr,sx,sy,sz texture object sbr,102 endfunction function immeuble(nbr,x,y,z,r,g,b,x1#,y1#,z1#,sbr,tt) if image exist(100)=0 then load image "immeuble.bmp",100 make object box nbr,x,y,z color object nbr,rgb(r,g,b) position object nbr,x1#,y1#,z1# make object collision box nbr,object size x(nbr)/2.0*-1,object size y(nbr)/2.0*-1,object size z(nbr)/2.0*-1,object size x(nbr)/2.0,object size y(nbr)/2.0,object size z(nbr)/2.0,0 texture object nbr,100 make object box sbr,x/4,tt,z/4 color object sbr,rgb(r,g,b) position object sbr,x1#,y1#+tt*2 -50,z1# make object collision box sbr,object size x(sbr)/2.0*-1,object size y(sbr)/2.0*-1,object size z(sbr)/2.0*-1,object size x(sbr)/2.0,object size y(sbr)/2.0,object size z(sbr)/2.0,0 endfunction function light(nbr,r,g,b,x#,y#,z#) make light nbr color light nbr,rgb(r,g,b) position light nbr,x#,y#,z# endfunction function im(im$,nbr) load image im$,nbr,2 endfunction function herbe(nbr,h,x#,y#,z#) if image exist(103)=0 then load image "herbe.bmp",103 make object box nbr,0.5,h,0.5 position object nbr,x#,y#,z# texture object nbr,103 endfunction function mod(nom$,nbr,x#,y#,z#) load object nom$,nbr position object nbr,x#,y#,z# make object collision box nbr,object size x(nbr)/2.0*-1,object size y(nbr)/2.0*-1,object size z(nbr)/2.0*-1,object size x(nbr)/2.0,object size y(nbr)/2.0,object size z(nbr)/2.0,0 endfunction function son(nom$,nbr) load sound nom$,nbr endfunction Version: 1.0
Created: 30th Dec 2004 15:56
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Complete Applications | |
pong 3d very simple Version: 1.0
Created: 30th Dec 2004 15:39
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3D | |
When playing with the 3D object (CUBE) functions I wrote this quick test code Version: 1.0
Created: 30th Dec 2004 06:31
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3D Effects | |
This short bit of code will calculate and return the number of cycles per second your program runs at in hertz, the SI unit for cycles per second. Version: 1.0
Created: 29th Dec 2004 13:59
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Math / Physics | |
shows two camera positions at once (nearly) and focuses them on an object Version: 1.0
Created: 28th Dec 2004 19:11
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3D Effects | |
the correct rectangle code Version: 1.0
Created: 28th Dec 2004 18:06
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2D Effects | |
I FIXED RECTANGLE and added a program(Work on DBP too) Version: 1.0
Created: 28th Dec 2004 03:00
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2D | |
A program to replicate the suspect list in CLUE. Version: 1.0
Created: 27th Dec 2004 18:26
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Complete Applications | |
It's not really a paint program. I didn't program the freehand tool for example. But it makes a good start... Version: 1.0
Created: 27th Dec 2004 07:08
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Basic 2D | |
A completely text based application. Version: 1.0
Created: 23rd Dec 2004 16:28
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Complete Applications | |
This demo textures the backdrop without using the TEXTURE BACKDROP command. Version: 1.0
Created: 23rd Dec 2004 11:45
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Demos |