CodeBase Entries

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Found 2,053 entries over 69 pages.
CodeBase Description Category

Explodes object then destructs.

Version: 1.0
Created: 1st Jan 2012 14:31
0
1
Complete Applications

Approximates the distance between 0,0 and x,y 30% faster than euclidean squares method because no square root calculation (approximation) is needed

Version: 1.0
Created: 29th Nov 2011 13:12
1
0
Functions

Dynamic Button generator with an event handler This little program builds buttons on the fly, without using any images

Version: 1.0
Created: 29th Nov 2011 11:16
1
0
Input / Output

Basic display setup function which handles resolution, orientation and zoom.

Version: 1.1
Created: 24th Nov 2011 11:42
1
0
Display

A cool reflection effect using cameras. No media needed.

Version: 1.0
Created: 22nd Nov 2011 00:13
1
0
3D Effects

I made this for my raycaster engine and it works almost the same as mode 7 on snes.

Version: 1.0
Created: 20th Nov 2011 18:18
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0
2D Effects

JPG file structure illustrating data start positions http://en.wikipedia.org/wiki/JPEG

Version: 1.0
Created: 20th Nov 2011 14:02
1
0
Complete Applications

File structure explanation for BMPs

Version: 1.0
Created: 20th Nov 2011 13:57
0
0
Bitmap

Table illustrating the file structure of a WAV file

Version: 1.0
Created: 20th Nov 2011 13:10
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0
Sound / Music

This code illustrates how to extract a single file (FILEBLOCK) from a package created with WRITE DIRBLOCK. This can be modified so that you can extract a single file (essentially by deleting files that were extracted before it).

Version: 1.0
Created: 14th Nov 2011 23:26
1
0
File Control

A simple raycaster like the original wolfenstein engine.

Version: 0.2
Created: 6th Nov 2011 15:47
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0
2D Effects

repeat the numbers from 0 to 9, which shows you the computer screen

Version: 1.0
Created: 5th Nov 2011 10:24
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0
2D

Create and solve your puzzle with any image

Version: 1.0
Created: 28th Oct 2011 07:36
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0
2D

Upgraded more flexible version of MaPo's functions

Version: 1.0
Created: 24th Oct 2011 20:02
0
0
Basic 2D

Demonstrates Multi-Touch in AGK

Version: 1.0
Created: 22nd Oct 2011 22:46
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0
Input

Need a virtual windows GUI to run within DarkGDK? Look no further!

Version: 1.0
Created: 22nd Oct 2011 12:26
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0
System Enhancements

Particle snow to go on top of winter game.

Version: 1.0
Created: 21st Oct 2011 01:50
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0
Particles

Snowy pointer tracker leaves trail of snow particles and rings bell on click. For Holiday game.

Version: 1.0
Created: 21st Oct 2011 01:15
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0
Particles

A work-around for suppporting the lack of a rectangle function in AGK. It will work, as is, without the need for loading any media.

Version: 1.0
Created: 19th Oct 2011 21:10
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0
Basic 2D

Simple 2d style AI Movement

Version: 1.0
Created: 19th Oct 2011 15:37
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0
Sprite

XXTEA is a low profile encryption algorithm created by Roger Needham and David Wheeler. It was expanded upon by Chris Veness in a java script to encrypt strings instead of just binary data. This is the version that I based the following code on.

Version: 1.0
Created: 19th Oct 2011 08:32
1
0
Miscellaneous

A nice shutter effect

Version: 1.0
Created: 18th Oct 2011 08:45
1
0
Display

Simple pathfind function for staggered isometric maps

Version: 1.0
Created: 18th Oct 2011 03:52
0
0
Basic 2D

2d Movement using keyboard input

Version: 1.0
Created: 17th Oct 2011 23:38
0
0
Sprite

With this freecam you can switch from freecam mode to the keys mapping for something else. If you add a case switch you could switch to a panning camera while taking control from the player.

Version: 1.0
Created: 16th Oct 2011 22:02
1
0
Camera

This routine allows you to log to a scrollable area on your game and/or file, depends on few module sets

Version: 1.0
Created: 10th Oct 2011 14:39
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0
File

These two functions allow you to return the screen x and y coordinates underneath a particular spot on a sprite.

Version: 1.0
Created: 10th Oct 2011 13:08
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0
Sprite

Simple example buttons

Version: 1.0
Created: 8th Oct 2011 08:49
0
0
Complete Applications

Simple pathfind function for AGK

Version: 1.0
Created: 8th Oct 2011 05:48
0
0
Basic 2D

A fake spinning cube, using the SetSpriteUVOffset(iSprite, u#, v#) and SetSpriteAngle(iSprite, angle) commands. Additional info: Download the attached "sprite.PNG" file and place it in the "media" directory of the project that you paste this code into.

Version: 1.0
Created: 7th Oct 2011 18:54
0
0
2D Effects