Today we have released a huge update to AppGameKit GameGuru Loader. There are over 30 new features and improvements, including cool new visual effects and speedy performance optimisations!
Key Highlights
- Environmental rain effect
- Fake volumetric light
- Environmental dust system
- Particle bullet holes
- Additive blending particle effect
GameGuru Loader Version 1.60 brings you all these new features!
- Added 3D environment dust system
- Real LOD support - 100% automated for much faster rendering
- Fixed shadow fading errors in non PBR shaders
- Fixed issue with rotation speed
- Added ShadowCameraBias# to adjust shadow camera near plane, if you use a large spotlight object
- Improved orthographic projection matrix to better centre on spot light position
- Work in progress Shadowflashlight!
- Added fake volumetric light - use "volumetric.lua" on a spot light to create the light cone
- Added fake volumetric light shader that animates/rotates the light rays/smog
- Fixed spot shadow camera rotation problem
- Background GameGuru objects like billboard now don't get any light, results in better visual
- Shaders expanded light ranges for improved smooth light
- Fixed terrain distance improvement (did not work when using gamegurescale 1)
- Improved terrain height map - it now matches GameGuru more precisely
- Added useVegNaturalPlacement = 1 - places grass using a formula, reduces the number of grass objects but still looks packed
- Added PBR alpha control from AppGameKit code, so special alpha can be set per object
- Fixed shadow bias for more precise shadows in new shaders.
- Added speedShadows = 1 - will double the speed of your cascade shadows (really fast realtime shadows)
- Added faster foliage/trees handling around 15 percent faster
- Improved setup time for vegetation
- Added makeBulletHoles = 1 - adds particle bullet holes where they hit
- Added makeCharHitBlood = 1 , adds particle blood when you hit a NPC
- Added environment rain, just set env_rain = 1 - many settings to control how it looks like speed/color/size/gravity!
- Added rain_make_splash = 1 - make rain drops splash on the terrain and objects
- Added rain_stop_when_indoor = 1 - stop rain when an object is above you ( you're indoors )
- Added rain_sound = 1 - when raining play a rain loop sound
- Added global maxNormalSize = 4096 - set max normal texture size to use
- Added global maxDiffuseSize = 4096 - set max diffuse texture sizes to use
- Improved: super sampling when using: "postprocessshaders = 5" - stops more flicker in distance
- Added a additive blending particle effect sample
- Improved: main game loop speed up by 50%! - Way better FPS when you have many objects on your levels
- Improved: speed of water reflection render
- Added tryconvertingmedia = 1 - source code can now convert .dbo to .x (no need to use fixpbr), and convert .dds to .png (Windows only)
Existing users can download these right now - and if you don't own this DLC the AppGameKit GameGuru Loader is currently on special offer, so it's a great time to grab this great DLC at a bargain price!