The latest update for GameGuru Classic is out now and this time we actually had some bugs to fix! Seven in total from the last 3 months, whittled down to 5, of which 3 fixed and 2 outstanding as more data is collected to be able to reproduce the issues.
The first fix was to correct the camera angle glitching when the FreezePlayer and UnFreezePlayer commands are used, and now the camera stays steady as a rock and restores the player position and angle perfectly when resuming play. To this end we also added a new LUA command called "GetGamePlayerStatePlrLogic" so you know when the player is in a frozen state.
The second fix applies to projectiles, so that when custom projectiles are created that deliberately do not explode, but are instead supposed to apply damage to other entities or the player, they now do so. You will find this useful when creating projectiles such as arrows that simply need to inflict some damage on the target instead of exploding all the time.
The third fix was a simple and useful extension of the decal appearance range.So instead of the decal effect disappearing after 800 units distance, the decal will now remain visible as far away as 3000 units from the camera, allowing better effects when targeting through scopes and other means.
Remember, if you spot any new issues please report these on our issues board and provide as much information as you can think of to help us reproduce the issue so we can fix it in the next update.
For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Saturday of every month on YouTube at 7PM BST