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Announcing AppGameKit for Python!

TheGameCreators have teamed up with developer Adam Biser to trial his Python version of AppGameKit.

With the help of a Python PYD plugin, Python developers now have a way to access the AppGameKit game making commands.

AppGameKit Mobile Released on Android!

Today AppGameKit Mobile releases on the Android platforms. Now you can code 'on the go' with AppGameKit Mobile, building apps, demos and games wherever you are.

This totally FREE version of AppGameKit lets you code using the normal AppGameKit script language, and then compile and run your projects directly on your device. The app comes with demos and examples to help new users discover just how easy the programming language is to use.

AppGameKit - Tier2 Pong Tutorial

Here's the next in our series of AppGameKit Tier2 tutorials. This tutorial steps you throught the creation of the all time classic game Pong!

From this point on, our tutorials will be focused on developing for Windows in Visual Studio. However much of the power of the AppGameKit comes from its ability to make cross platform development easy.

AppGameKit - Tier2 Tutorial Series Starts

Today we have released the first set of tutorials for AppGameKit Tier2 C++ development. This new series of tutorials aims to help users who want to move from Tier1 AppGameKit scripting to Tier2 C++ development. 

In this first set of tutorials you'll learn how to install and setup Tier 2 on Windows, Mac and Android. Over the course of these tutorials, we’ll introduce you to everything you need to program your own games using the AppGameKit C++ libraries.

Updates to AppGameKit VR & the AppGameKit Tier2 Guide

 AppGameKit VR has new features and improvements based on our community feedback.

  Here's a list of what's new:   New commands to set the global position and rotation of the Head Mounted Display in the 3D world Ability to render to each eye individually Added the ability to render depth textures New ability to get lower level controller button feedbacks to better support Oculus controllers Added the capability to return a float value from Oculus Touch grip triggers Feedback and control of Steam's chaperone (boundary grid) Added hardware information feedbacks Fixed a problem with the SetPlayerRotation command Allow the use of a custom skybox instead of the SteamVR room when application is too busy to render new images Added a command to cleanly shut-down AGKVR

This new version uses the very latest OpenVR dll so be sure to download all files (Open VR, AppGameKit VR Plugin, Tier 1 and Tier2 demos).