TheGameCreators have teamed up with developer Adam Biser to trial his Python version of AppGameKit.
With the help of a Python PYD plugin, Python developers now have a way to access the AppGameKit game making commands.
TheGameCreators have teamed up with developer Adam Biser to trial his Python version of AppGameKit.
With the help of a Python PYD plugin, Python developers now have a way to access the AppGameKit game making commands.
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Here's the next in our series of AppGameKit Tier2 tutorials.
This tutorial steps you throught the creation of a simple space shooter.
AppGameKit Giant Asset Pack 1 is updated today with a range of new graphic sprites and backdrops. Users who own this DLC will recieve these updates free of charge.
Today AppGameKit Mobile releases on the Android platforms. Now you can code 'on the go' with AppGameKit Mobile, building apps, demos and games wherever you are.
This totally FREE version of AppGameKit lets you code using the normal AppGameKit script language, and then compile and run your projects directly on your device. The app comes with demos and examples to help new users discover just how easy the programming language is to use.
TheGameCreators have today released the Linux version of the AppGameKit Visual Editor. Adding this platform support means the Visual Editor now enables Linux, Windows and Mac developers to set out their app artwork with this powerful tool.
Here's the next in our series of AppGameKit Tier2 tutorials.
This tutorial steps you throught the creation of a simple pinball game.
Here's the next in our series of AppGameKit Tier2 tutorials. This tutorial steps you throught the creation of the all time classic game Pong!
From this point on, our tutorials will be focused on developing for Windows in Visual Studio. However much of the power of the AppGameKit comes from its ability to make cross platform development easy.
Today we have released the first set of tutorials for AppGameKit Tier2 C++ development. This new series of tutorials aims to help users who want to move from Tier1 AppGameKit scripting to Tier2 C++ development.
In this first set of tutorials you'll learn how to install and setup Tier 2 on Windows, Mac and Android. Over the course of these tutorials, we’ll introduce you to everything you need to program your own games using the AppGameKit C++ libraries.
AppGameKit VR has new features and improvements based on our community feedback.
Here's a list of what's new: New commands to set the global position and rotation of the Head Mounted Display in the 3D world Ability to render to each eye individually Added the ability to render depth textures New ability to get lower level controller button feedbacks to better support Oculus controllers Added the capability to return a float value from Oculus Touch grip triggers Feedback and control of Steam's chaperone (boundary grid) Added hardware information feedbacks Fixed a problem with the SetPlayerRotation command Allow the use of a custom skybox instead of the SteamVR room when application is too busy to render new images Added a command to cleanly shut-down AGKVRThis new version uses the very latest OpenVR dll so be sure to download all files (Open VR, AppGameKit VR Plugin, Tier 1 and Tier2 demos).