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AppGameKit Version 2017.12.12 Released!

In time for the holiday season we're proud to bring you the very latest version of AppGameKit!

New in this version is a batch of new Box2D commands, access to Text to Speech for mobile devices, iWatch commands, Tier2 C++ support for Visual Studio 2017 and many other tweaks and fixes that our community has requested. We're also gifting everyone a free set of Christmas themed graphics that you can use in any of your game making projects!

AppGameKit Shader Pack Released!

Today the new AppGameKit Shader Pack has been released with a 25% week one launch discount. This new DLC provides a cool set of graphical shader effects you can use in your AppGameKit projects.

https://youtu.be/oGnanK0l4us

AppGameKit Sound Library Updated!

Today the AppGameKit Sound Library has received another expansion of 30 new sounds! It's also on offer at 40% discount so a great time to pick up this useful add-on for your game making projects.

The pack now contains a new spells & potions category which includes all these sounds:

AppGameKit Version 2017.09.25 Released!

Today we've added support for JSON files and the ability to load and save arrays to AppGameKit!   Note: This version contains breaking changes, bytecode compiled with old version will not work with this version, and bytecode compiled with this version will not work with previous versions.   This new version of AppGameKit includes these new features and maintenance fixes:   JSON and Load/Save Arrays   Added type.toJSON() and type.fromJSON(string) to convert types to and from JSON strings Added array.toJSON() and array.fromJSON(string) to convert arrays to and from JSON strings Added array.save(filename) and array.load(filename) to load and save arrays as JSON files Added JSON load/save example to the General examples folder 3D Fixed normal mapping producing artifacts on mobile devices when the normal Y value was very close but not equal to 1.0 Fixed SetGerenateMipmaps(1) causing a shader error if subsequent image loads were not a power of two in size and applied to texture stage 1 of a 3D object   Physics   Fixed the spelling mistake in the Set3DPhysicsRadollBonesVisible, Set3DPhysicsTwistJointMaxMotorImpluse, and Set3DPhysicsHingeJointMaxMotorImpluse commands, any apps that use them will need to make the same corrections Android Increased Android screen recording quality from 0.5Mbit/s to 2Mbits/s Fixed crash on Android if vibrate command called without vibrate permission   IDE Fixed Dutch keyboards not being able to enter single and double quotes in the IDE Fixed a crash when setting a breakpoint on the first line of a function whilst a function local type or array was in the debug variables list iOS Fixed iOS apps not working on iOS 7 or 8 Video Windows 7 and below will now use the old DirectShow method of playing videos instead of the new Media Foundation. Windows 8 and above will still use the new method Raspberry Pi Removed MP3 support in the Raspberry Pi version to support a wider range of OS versions. Only OGG is supported on Raspberry Pi now     Enjoy the new version!   TheGameCreators    
TheGameCreators Survey & Ending Deals

We’d really appreciate your feedback on our products – AppGameKit, GameGuru and MyWorld – via this short survey. Your input will help us continue to improve our products, as well as help us deliver the best possible customer service.
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