CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
CodeBase Description | Category | |
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you can hide the db mouse and make your own mouse out of lines Version: 1.0
Created: 5th Nov 2004 19:10
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2D | |
2 good functions for encrypting and decrypting files Version: 1.0
Created: 3rd Nov 2004 20:46
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File Control | |
Move your mouse to see the smoke trail. It also shows how to use blur bitmap. Version: 1.0
Created: 1st Nov 2004 07:32
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Basic 2D | |
Shadow volumes in Dark Basic Professional by Erick Version: 1.0
Created: 31st Oct 2004 20:18
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3D Effects | |
Mouse effect... A trail of red balls... No media required... Version: B1
Created: 31st Oct 2004 12:09
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Sprite | |
This is a routine application that tests the abilities of your 3D Graphics Card. Version: 1.0
Created: 31st Oct 2004 11:06
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Complete Applications | |
Enter Password. If the wrong password try again. If the right password the program ends. Version: 1.0
Created: 29th Oct 2004 19:49
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Input / Output | |
Construction of a practical instrument measuring angles. Version: 1.0
Created: 27th Oct 2004 16:33
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Complete Applications | |
A 2D football game. Still working on it. Version: 1.12
Created: 26th Oct 2004 21:01
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Complete Applications | |
A simple following and dieing program thingy. Version: 1.0
Created: 26th Oct 2004 20:59
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2D | |
A menu that you see in games like final fantasy Version: 1.0
Created: 26th Oct 2004 16:30
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Complete Applications | |
Assumes knowledge of DBP (arrays, creating objects, etc..), so the document only explains the equation and how to implement it in code. Version: 1.0
Created: 26th Oct 2004 00:01
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3D Effects | |
This almost replicates the windows menu system but its all coded in dbp :) Version: 1.0
Created: 24th Oct 2004 16:48
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Input / Output | |
a Basic Calculator using numbers Version: 1.0
Created: 24th Oct 2004 09:06
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Text | |
"Fool" and not definitive object sector texture recognition... Version: Layout
Created: 22nd Oct 2004 15:48
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3D Effects | |
make 3D line objects Version: 1.0
Created: 22nd Oct 2004 04:57
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3D Effects | |
This program takes any number of variables and scrolls them for you. Version: 1.0
Created: 21st Oct 2004 19:06
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Text | |
rem these fuinctions do basic file i/o rem use them as you please rem for the read_file you must ahve txt declared global rem made by free-space.myftp.org rem leave the last paremeter on both of them blank if you do not want silent and want them to choose a file function file_saveas(what$,name$) if name$="" ret: print "so what do you want to save this file as" input file$ if file exist(file$)=1 print "that file exist's already do you want to over write y/n" input temp$ if temp$="y" delete file file$ else goto ret endif endif print "saving file" open to write 1,file$ write string 1,what$ cls else if file exist(name$)=1 then delete file name$ print "saving file" if file exist(name$)=1 then delete file name$ open to write 1,name$ write string 1,what$ cls endif if file open(1)=1 then close file 1 print "done" endfunction function read_file(num,fname$) if fname$="" ret2: print "what file do you want to open" input flname$ if file exist(flname$)=0 print "file does not exist" goto ret2 endif open to read 2,flname$ for i=1 to num+1 read string 2,temp$ if i=num-1 then read string 2,txt$ next i else if file exist(fname$)=0 print "error file don't exist" print "please report this to the maker of this program" txt$="error the file was not found" exitfunction else open to read 2,fname$ for i=1 to num+1 read string 2,temp$ if i=num-1 then read string 2,txt$ next i endif endif if file open(2)=1 then close file 2 endfunction Version: 1.1
Created: 20th Oct 2004 01:13
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Complete Applications | |
Make objects with properties safely and easily. Version: 1.0
Created: 18th Oct 2004 18:56
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Basic 3D | |
This will allow the programmer to print text on multiple lines. Beginer Stuff. Version: 1.0
Created: 17th Oct 2004 09:30
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Text | |
This Function will allow a user of your Software to set the desired resolution of your program, It will record the settings to a file and load them each time your program is started. This function does not require additional media. Version: 1.0
Created: 15th Oct 2004 13:50
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Display | |
functions of images: alpha, color, etc. Version: 2.0
Created: 15th Oct 2004 02:40
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Image | |
functions of images: alpha, color, etc. Version: 1.0
Created: 14th Oct 2004 02:43
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Image | |
Finds all images within the folder of the executable with extension "jpg". Fades out one by one those images. Version: 1.0
Created: 13th Oct 2004 23:30
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Complete Applications | |
Finds all "jpg" within the folder of the executable. Prints it on the screen. It adds the fading-out effect. Version: 1.0
Created: 13th Oct 2004 22:39
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Complete Applications | |
This is the source code of fading bitmap Version: 1.0
Created: 12th Oct 2004 19:03
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Complete Applications | |
Just another text program....... Version: 1.0
Created: 12th Oct 2004 13:36
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Text | |
Lessons 14 - 19 In these sections we add the guts of the game. We add Opponents, Collision Detection, AI and a very nice score board. Version: 1.0
Created: 12th Oct 2004 01:02
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3D | |
Lessons 4 - 13 This section contains complete instructions and code for the game Limit Rush up to the point where it keeps score for a single player. Newbs, follow each lesson, becuase there is valuble information in each of the lessons. The source code provided in the code link is for lesson 13. Down load the zipped file for lessons 4 - 13. Note: All of the media that is required for these tutorials is located in Lesson 1. Version: 1.0
Created: 10th Oct 2004 09:56
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3D | |
here it is well sorry for long time... Version: 1.0
Created: 9th Oct 2004 22:23
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Games |