CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
CodeBase Description | Category | |
---|---|---|
Use multi touch for sprite buttons. Version: 1.0
Created: 27th Aug 2012 15:54
|
Input / Output | |
Full simple main c++ for a basic and flexible program creating a meny with buttons and room for creating conditions. Version: 1.0
Created: 23rd Jul 2012 17:18
|
Complete Applications | |
the cpp for the class of the same name. Version: 1.0
Created: 23rd Jul 2012 17:11
|
Complete Applications | |
Class for controlling and initiating button- box class. Require "box_button.h" Version: 1.0
Created: 23rd Jul 2012 17:09
|
Complete Applications | |
Class for buttons in darkGDK.A few reusable classes for buttons and pages. With methods for different sorts of click effects. Very simple but very reusable and user friendly. Version: 1.0
Created: 23rd Jul 2012 16:57
|
Complete Applications | |
I had trouble getting high scores tables to work until i came up with this. Version: 1.0
Created: 15th Jul 2012 16:32
|
File Control | |
This is an example of the singleton programming style in C++. Version: 1.0
Created: 5th Jul 2012 22:44
|
Miscellaneous | |
This is a header that contains 2 classes that can be used to make tracking projectiles, players, world pieces, or other objects very easy. Version: 1.0
Created: 19th Jun 2012 21:56
|
Miscellaneous | |
Emboss text 8 different ways with a single command. Version: 1.0
Created: 14th Jun 2012 09:32
|
Text | |
Logical NAND Function Version: 1.0
Created: 14th Jun 2012 09:09
|
Core | |
A template demonstrating the use of a game state global variable in a structured way, keeping the main loop small and allowing the project to easily be broken down into a series of include files. Version: 1.0
Created: 13th Jun 2012 20:52
|
Miscellaneous | |
This allows you to amend an objects texture and wrap a complex texture around a simple box. Version: 1.0
Created: 6th Jun 2012 17:17
|
Complete Applications | |
Makes a random seamless terrain of islands. No media needed. Version: 1.0
Created: 30th May 2012 21:15
|
3D Effects | |
A simple demostration on how to make fake 3d shapes in agk. Version: 1.0
Created: 28th May 2012 12:44
|
2D Effects | |
Check if an object is in front of another using collision followed by intersection check. (Or vise-versa if you wish) Version: 1.0
Created: 25th May 2012 16:14
|
Collision | |
chain a quadratic curve bezier many times Version: 1.0
Created: 23rd May 2012 09:20
|
Complete Applications | |
The function below gets a' negative value like -512 from a WORD. This function is written thank's to the help of WLGfx. He is the best. Version: 1.0
Created: 21st Apr 2012 10:39
|
Input / Output | |
Update 09/04/12: Now able to move camera anywhere using all keys enabled, but soon will include more keys. Just of space and also of rotating Earth, but will require the User to add his/her texture on the earth also includes sun and moon just needs more coding Version: 1.1
Created: 8th Apr 2012 19:03
|
Complete Applications | |
A simple slot machine with 3 dials each with 7 outcomes. It repeats in an endless loop so the program doesn't automatically terminate. Version: 1.0
Created: 8th Apr 2012 15:49
|
2D | |
Object will turn at a natural pace and slows down automatically. Wierd glitch with pressing both buttons is fixed.Not easily alterable. Now turns the camera to sides, too. Version: l.0
Created: 30th Mar 2012 22:10
|
3D Effects | |
A free, graphical file browser (for picking files etc). Can be found here: http://forum.thegamecreators.com/?m=forum_view&t=194580&b=6 Version: 0.1
Created: 22nd Mar 2012 16:55
|
File Control | |
Collect the cubes. I need help with this. Version: 1.0
Created: 8th Mar 2012 16:28
|
3D | |
My Basic Tank Game with the tank and a projectile (no targets yet) Version: 00.04
Created: 6th Mar 2012 11:01
|
2D | |
simple AGK application that shows how to attach 800 sprite to its base shape then deliver it to the physics engine Version: 1.0
Created: 15th Feb 2012 10:40
|
Math / Physics | |
DarkGDK .NET C# template I made for personal use, simply means no fiddling around with app configs / assembly information / references after creating a standard C# class =] Version: 1.0
Created: 14th Feb 2012 17:35
|
Miscellaneous | |
Allows you to choose a color, place tiles, and clear the screen. Then you can either load your map back onto the screen or delete it entirely. Version: 1.0
Created: 22nd Jan 2012 14:51
|
Basic 2D | |
U can create buttons any size, any colors with shadow and with anim effect, when push it! No media needed Version: 1.0
Created: 19th Jan 2012 08:43
|
Complete Applications | |
this is a fully working copy of image blender created by "Phaelax" which he posted on 29th May 2004 unfortunately he did not post how use it , I have built the peace to use it the address to his post is http://www.thegamecreators.com/?m=codebase_view&i=424b8a3ebdf41d7732aabc61b992e846 Version: 1.0
Created: 13th Jan 2012 21:33
|
Memblocks | |
Easy Health coding for your character(s) Version: 1.0
Created: 12th Jan 2012 14:38
|
Complete Applications | |
Text sample code for rpg gamers who need help for there 'experience points' for leveling there character(s). Version: 1.0
Created: 12th Jan 2012 14:31
|
Complete Applications |