CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
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CodeBase Description | Category | |
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Displays all possible colour combinations (using a 4-step increment) Version: 1.0
Created: 16th Sep 2003 10:53
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2D Effects | |
Full-screen vertical scrolling trick with image-wraparound - doesn't actually "scrolly" anything. Version: 1.0
Created: 16th Sep 2003 10:46
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2D Effects | |
I saw another example of this, but this uses much less code to detect for a double mouse click. I wrote it some time ago cause someone requested it. Version: 1.0
Created: 15th Sep 2003 20:04
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Input / Output | |
This is an even faster version of a starfield, and is more flexible than the tutorials Version: 1.1
Created: 15th Sep 2003 16:18
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2D Effects | |
Simple readable example of using an array as a stack Version: 1.0
Created: 15th Sep 2003 14:01
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Core | |
Simple readable example of using an array as a queue Version: 1.0
Created: 15th Sep 2003 14:00
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Core | |
Shows both a countdown timer and an elapsed time timer. Version: 1.0
Created: 15th Sep 2003 13:58
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Core | |
Simply send an ASCII code to this function and it will return a description of the key. Easy to understand and edit if for instance you need to use it on a non-qwerty keyboard Version: 1.0
Created: 15th Sep 2003 13:31
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Text | |
See whether the user has dbl-clicked btn 1... Version: 1.0
Created: 15th Sep 2003 11:59
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Input | |
this lets you exporter x file from DBpro ( this do not do animation ) Version: 1.0
Created: 14th Sep 2003 10:08
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Basic 3D | |
A pulsating wireframe shaded sphere. Version: 1.0
Created: 14th Sep 2003 09:48
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3D Effects | |
Okay so they aren't real rasters - but they look good anyway! Includes my raster function for your own use. Version: 1.0
Created: 14th Sep 2003 09:48
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Basic 2D | |
In the days of old we had to pre-calculate everything. In this example. I show you how to achieve a smooth and fast full-screen scroller using only sprites that never change position. Version: 1.0
Created: 14th Sep 2003 09:47
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2D Effects | |
Does one of those classic green-screen text display writers. Version: 1.0
Created: 14th Sep 2003 09:46
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2D Effects | |
Strange results happen when you stretch spheres! Version: 1.0
Created: 14th Sep 2003 09:45
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3D Effects | |
Simple display of the point command to nicely shade text Version: 1.0
Created: 14th Sep 2003 09:45
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2D Effects | |
A nice and smooth text blur display. Version: 1.0
Created: 14th Sep 2003 09:45
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2D Effects | |
This will take a small bitmap and fill the screen with it. Just like the HTML background attribute. Version: 1.0
Created: 14th Sep 2003 09:44
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2D Effects | |
Fills the screen with a smooth gradient fill effect. Version: 1.0
Created: 14th Sep 2003 09:43
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2D Effects | |
A nice resolution independant 2D snow effect. Change the snow value for more or less flakes. Version: 1.0
Created: 14th Sep 2003 09:42
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2D Effects | |
What can I say? I wanted to do a game! Here it is. Columns converted from the Megadrive/Genesis classic. Graphics are ripped direct from the original thanks to Genecyst. The music is a Midi conversion of the Prehistoric Tale music from the Atari ST by Jochen Hippel. Midi conversion by Oedipus. Version: 1.0
Created: 14th Sep 2003 09:41
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2D | |
uses a set display mode to change the display mode to match the window resolution to the window size when the window is resized Version: 0.2
Created: 14th Sep 2003 05:36
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Display | |
Screen and text fade Version: 1.0
Created: 12th Sep 2003 19:01
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2D Effects | |
A demo featuring lines, dots and rotating sprites Version: 1.0
Created: 12th Sep 2003 18:57
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Oldskool | |
Emulator of the old game Telesketch, without media. Version: 1.0
Created: 12th Sep 2003 15:01
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2D Effects | |
Various screen wipes for clearing screens. Version: 1.0
Created: 12th Sep 2003 14:20
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2D Effects | |
This code will map a 2D snow effect onto a multitude of 3D spinning cubes for a totally pixel storming experience! Needs a 3D card capable of alphablending. Version: 1.0
Created: 12th Sep 2003 13:20
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3D Effects | |
Trip back to the ST/Amiga days when distorting effects ruled! This simulates a classic distorter on a 320x240 bitmap. Use the cursor keys to change the step rate and speed of the distort, you can produce some cool effects! Increase the Z value on slower machines. Version: 1.2
Created: 12th Sep 2003 13:18
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2D Effects | |
A complete 3D puzzle game! Use the numeric pad to try and lower all of the blocks. Some have effects on others. Version: 1.0
Created: 12th Sep 2003 13:17
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3D | |
This code will produce a 640x480 pixel mandelbrot fractal with a user-definable set of maximum iterations. It syncs on every line to show progress, but a sync after the next y line would increase speed. Version: 1.0
Created: 12th Sep 2003 13:15
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2D Effects |