CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
CodeBase Description | Category | |
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Simple shooter I tried to make during our 3-day stay at the province. Requires Darkedit extended syntax. [Warning] Badly coded ;) Version: 1.0
Created: 28th Apr 2004 23:45
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Complete Applications | |
This program will help you place object in your VR space Version: 1.0
Created: 27th Apr 2004 23:07
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3D Effects | |
i wanted to see if i could code a program to allow you to move in a 3d forest Version: 1.0
Created: 24th Apr 2004 06:55
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3D Effects | |
Just a sample of rotation with the quaternion. Version: 1.0
Created: 24th Apr 2004 01:42
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3D Maths | |
This code can check for collision with Y-rotated boxes and pillars. Version: 1.0
Created: 23rd Apr 2004 13:06
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Collision | |
Here is is a small example for helping you in the waypoints thing. Waypoints are needed in FPS games (some) and in Race Games and perhaps in RTS games, so this example might help you :). Version: 1.0
Created: 23rd Apr 2004 09:10
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Miscellaneous | |
Converts and image to grayscale using memblocks. Use in 32bit depth only. Version: 1.0
Created: 22nd Apr 2004 15:56
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2D Effects | |
This code will generator a height map it has been converted from a blitz basic source code Version: 1.0
Created: 22nd Apr 2004 08:39
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Basic 2D | |
This is a demontration of how to use vector2 commands to create a smooth curve between 2D points, using catmull rom splines. Version: 1.0
Created: 19th Apr 2004 10:48
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3D Maths | |
ROLLING BALL AND 2D RIGID BODY PHYSICS DEMO Version: 1.052
Created: 18th Apr 2004 14:15
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Basic 3D | |
This is a template set of scripts that support creating a utility type program in DBPro. It uses several codebase entries and reformats and streamlines them for easy modular use. Version: 1.0
Created: 17th Apr 2004 13:56
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Complete Applications | |
This is a credits scroller for DBC with text fading at the botton and top of the screen and smooth movement :) It also includes instructions on how to implement it in your own code :). If you're gonna use it in your games I ask that you please put my name in your credits :) Version: 1.0
Created: 15th Apr 2004 10:51
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Text | |
Sorry for the weird subject. But this isn't really any physics at al. It is just a car controlling code for an arcade racer. Very simple but i think it's effective and good enough to be in my game. Version: 1.0
Created: 14th Apr 2004 01:20
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Math / Physics | |
This is a program which stores your address's, phone numbers etc and allows you to search and onpen files you have made with it. Version: 1.0
Created: 12th Apr 2004 13:39
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Complete Applications | |
A basic code to let you switch guns. Made mainly for beginners but could be improved. Feel free to improve and use. Version: 1.0
Created: 11th Apr 2004 11:55
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3D | |
This code was originally coded by Jess Ticular , to help me understand the principals of increasing and decreasing health but of can also be used for others like ammo or energy. Thanks Jess ! Version: 1.0
Created: 11th Apr 2004 08:23
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Games | |
Little game I created out of a code I downloaded from this site. Version: 1.0
Created: 11th Apr 2004 06:00
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3D | |
My latest(And much improved)version of FPS Base. Great for Newbies. Version: 4.0
Created: 9th Apr 2004 11:01
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3D | |
Polygon-perfect mouse picking example. Version: 1.0
Created: 5th Apr 2004 10:45
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3D Maths | |
a quick screen saver with multiple cameras Version: 1.0
Created: 5th Apr 2004 09:42
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Complete Applications | |
31 cubes all rotating at different speeds. Looks stunning:) Version: 1.0
Created: 1st Apr 2004 18:09
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Animation | |
If you need the collision normal to bounce a sphere or align a object to the ground you need this :-) i think it is very usefull . the screenshot shows all normals from a object in special use ;-) Version: 1.0
Created: 1st Apr 2004 16:07
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Collision | |
This is the BumpReflectHLSL shader with the DBPro source to run it. You'll need to get the required media from FX Composer. http://developer.nvidia.com/object/fx_composer_home.html The media required is default_bump_normal.dds and nvlobby_cube_mipmap.dds. Version: 1.0
Created: 1st Apr 2004 14:12
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Pixel / Vertex Shaders | |
basic control over a cube Version: 1.0
Created: 31st Mar 2004 17:08
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3D | |
Moon lander game(newer version)-no media required Version: 1.3
Created: 29th Mar 2004 18:33
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3D | |
I went online and decided to look into bezier curves and before long i made a demo. Controls: Green boxes are end points and red boxes are control points Version: 1.0
Created: 28th Mar 2004 20:45
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Math / Physics | |
tic-tac-toe game for newbies (me) Version: 1.03
Created: 28th Mar 2004 18:13
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Miscellaneous | |
A basic battle engine for fighting games. Version: 1.1
Created: 27th Mar 2004 09:20
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Miscellaneous | |
This was made within 5 minutes of downloading DB Pro DEMO. It's basically 4,cones, 3 cubes, and 3 spheres all rotating in different in opposite directions. Version: 1.0
Created: 26th Mar 2004 08:21
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Animation | |
Just a function makes 3 lines across the X Y and Z axis, well, really line of spheres. fully customisable by passing info to the function. Version: 1.0
Created: 26th Mar 2004 05:00
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Miscellaneous |