CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
CodeBase Description | Category | |
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This is made only with what with Darkbasic. So you don't need any thing that you don't have. It can be easily made so that you can go forward. So it might be useful in plane/space game. Version: 1.0
Created: 11th Feb 2004 11:13
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3D Effects | |
A basic approach to acceleration and turning. Allows full and easy customization. Allows for textured/randomized matrix. Version: 1.0
Created: 10th Feb 2004 16:09
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Basic 3D | |
How To Make the matrix rise as you pass over it Version: 1.0
Created: 8th Feb 2004 16:31
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Matrix | |
This is example code to show how to move a camera in 3d with inertia. For example, movement like the I-Wars space games. Version: 1.0
Created: 8th Feb 2004 10:46
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3D Maths | |
uses api calls to capture part of the desktop and puts it in the desired image Version: 1.0
Created: 8th Feb 2004 09:41
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Display | |
sets up a FPS with muti bullits in dark basic Version: 1.0
Created: 7th Feb 2004 10:02
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3D | |
A replacement Pick Object command for using with multiple cameras. Version: 1.0
Created: 5th Feb 2004 15:00
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3D Maths | |
A replacement for the core command for 3D games Version: 1.0
Created: 5th Feb 2004 11:54
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Input | |
decay experiment . No counter yet. Version: 1.0
Created: 4th Feb 2004 12:27
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Math / Physics | |
A jet fighter that moves faster when you press up and slower when you press down. Version: 1.0
Created: 31st Jan 2004 10:12
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3D | |
Melts a Bitmap onto the screen for a nice wipe effect. Version: 1.0
Created: 31st Jan 2004 02:11
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Miscellaneous | |
Finds single initial point of intersection between two circles Version: 1.0
Created: 28th Jan 2004 22:03
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Math / Physics | |
Shows how to do realistic collision between billiard balls. Version: 1.0
Created: 28th Jan 2004 15:59
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Math / Physics | |
This demo shows the stereotypical bobbing and swaying of the gun that you see in most FPSes. Version: 1.0
Created: 28th Jan 2004 15:56
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3D | |
A hangman program with a few diferences Version: 1.0
Created: 27th Jan 2004 20:31
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Games | |
A lottery management program Version: 1.0
Created: 27th Jan 2004 19:40
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Complete Applications | |
This just detect places easier on screen using XPosition,Ypositions,Xwidth,Ywidth Version: 1.0
Created: 27th Jan 2004 16:45
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Basic 2D | |
Teaches and generates code for all the scancodes.(DB and DBP) Version: 1.0
Created: 27th Jan 2004 13:41
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Miscellaneous | |
A black smoke effect, similar to the white one. Version: 1.0
Created: 27th Jan 2004 12:42
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3D Effects | |
Here is a simple bullet time function using the set camera fov function and the set camera to follow function. Version: 1.0
Created: 27th Jan 2004 08:43
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Camera | |
This code does exactly what it says on the tin. Version: 1.0
Created: 27th Jan 2004 08:20
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Camera | |
this is a 2d game i wrote, you do have to make the ball, paddle and block images, suggestion: when drawing the block, make a border around it Version: 1.0
Created: 26th Jan 2004 18:34
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2D | |
SIMPLE JOYSTICK DEMO Version: 1.0
Created: 26th Jan 2004 10:32
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Complete Applications | |
Shows how to make your 2D or 3D character(s) Jump. Currently only supports 2D Trig Calculations for X and Y axis. Version: 1.0
Created: 25th Jan 2004 23:12
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Math / Physics | |
This will create smooth horizontal and vertical slopes on matricies. Version: 1.0
Created: 25th Jan 2004 17:05
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Matrix | |
Snippet for simple race AI Version: 1.0
Created: 24th Jan 2004 13:45
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Complete Applications | |
SIMPLE SPRITE ANIMATION DEMO Version: 1.0
Created: 23rd Jan 2004 12:20
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Basic 2D | |
This calculator adds up the scores of a bowling match. Version: 1.1
Created: 23rd Jan 2004 10:38
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Math / Physics | |
Simple function to extract words from a string. Version: 1.052
Created: 22nd Jan 2004 04:22
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Text | |
you can control camera using arrow keys (only if u have already map) Version: 1.0
Created: 21st Jan 2004 11:08
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Complete Applications |